DARKSIDERS 3
The following shots are all from environments I had an extensive hand in creating, alongside the rest of the very talented Gunfire artists during our production of Darksiders 3. The game featured many diverse biomes, from the overgrown ruined city of Haven, to the sand-blasted wasteland of Scar, and all the way down to the subterranean Nether that's been overtaken by giant growths of giant spider eggs just to name a few. This gave me the opportunity to tackle a number of vastly different environments that each had their own sets of challenges and design philosophies to consider when building the worlds our extremely mobile and high jumping protagonist Fury would be moving around in. Needless to say hats off to the Darksiders 3 team on a job well done.