DEAD AND BURIED 2
The following shots are all from four distinct environments I had an extensive hand in creating, from an initial bare bones blockout stage, all the way to completion. Most of the art were carry overs from the first Dead and Buried, but I had a hand in creating some new art and kit-bashing entire modsets for the fort architecture displayed below. Lighting however was handled by an other artist, Josh Wilkinson. This project was a departure from what I usually work on because it's a game that was designed for the Oculus Quest. The hardware isn't particularly robust, so in order to run at a comfortable 80 FPS the art had to be very economical with its polycount and its textures small. Not to mention lengthy processes in order to optimize performance. Nonetheless this was a good experience in working within strict guidelines and it was the first project where I had a taste of extensive ownership of the art of the game being asked to design and optimize entire levels and lead another artist, coordinating with him to finish a game with an already minuscule art team.