I am a passionate and committed 3D artist, always looking to grow and improve technically and creatively, so I may deliver outstanding gaming experiences.
KEY SKILLS
WORK EXPERIENCE
Cold Iron Studios 2021-
Senior Environment Artist
Gunfire Games 2015-2021
Senior Environment Artist
Bioware Austin 2014-2015
Environment Artist
Edge of Reality 2013
Level Artist
Spark Unlimited (Internship) 2013
Prop/Environment Artist
Containment Field (Internship) 2013
Prop/Environment Artist
EDUCATION
Art Institute of California – Los Angeles 2009 - 2012
B.S. in Computer Science
KEY SKILLS
- Understanding of hard surface and organic modelling, modular asset creation, strip texture asset creation workflows, and weighted normals modelling in both 3ds Max and Maya.
- Excellent UV mapping skills.
- Texture creation, including albedo, normal, gloss, height, opacity and emissive maps, utilizing multiple programs, primarily Substance Designer and Substance Painter.
- Material Construction to enhance 3d assets.
- Use of lighting and post processing effects to tie together a scene and create mood.
- Level construction skills that strike a balance between gameplay friendly spaces and visual appeal.
WORK EXPERIENCE
Cold Iron Studios 2021-
Senior Environment Artist
- Working on unique and modular asset creation, including low and high poly modeling, fully UV’ed and textured.
- Working closely with level designers and content designers to ideate and then execute visions for levels, from a paper design stage, to look dev, to graybox, and then finally to completion.
- Constructing, populating and testing levels to create visually interesting and gameplay functional environments, including combat arenas and POIs.
- Coordinating with outsource artists and giving constructive feedback to help guide them in the generating of art content.
Gunfire Games 2015-2021
Senior Environment Artist
- Working on unique and modular asset creation, including low and high poly modeling, fully UV’ed and textured.
- Working closely with level designers and content designers to ideate and then execute visions for levels, from a paper design stage, to look dev, to graybox, and then finally to completion.
- Constructing, populating and testing levels to create visually interesting and gameplay functional environments, including combat arenas and POIs.
- Trained junior artists on workflow and techniques to increase proficiency in the production of art.
- Briefly lead another artist and all optimization/performance efforts on a small VR title.
Bioware Austin 2014-2015
Environment Artist
- Worked on unique asset creation, including low and high poly modeling; fully UV’ed and textured
- Populated and set-dressed levels to create visually interesting and gameplay functional environments
- Optimized levels and streaming for smooth frame rate and bug-free performance
Edge of Reality 2013
Level Artist
- Worked on unique asset creation, including low and high poly modeling; fully UV’ed and textured
- Built levels from gray box phase to completion with modeling, asset placement and lighting, creating visually interesting and gameplay functional environments
- Optimized levels and streaming for smooth frame rate and bug-free performance
Spark Unlimited (Internship) 2013
Prop/Environment Artist
- Worked on unique asset creation, including low poly models with hand painted textures
- Optimized levels and streaming for smooth frame rate and bug-free performance
- Built levels from gray box phase to completion with modeling, asset placement and lighting, creating visually interesting and gameplay functional environments
Containment Field (Internship) 2013
Prop/Environment Artist
- Worked on unique asset creation, including low and high poly models, fully textured
- Cleaned up existing models’ topologies and UVs
EDUCATION
Art Institute of California – Los Angeles 2009 - 2012
B.S. in Computer Science