Graziano Mastronardi
Austin, TX
GMastronardi3d@gmail.com
Austin, TX
GMastronardi3d@gmail.com
I am a passionate and committed 3D artist, always looking to grow and improve technically and creatively, so I may deliver outstanding experiences in 3D.
KEY SKILLS
WORK EXPERIENCE
Gunfire Games 2015-
Environment Artist
Bioware Austin 2014-2015
Environment Artist
Edge of Reality 2013
Level Artist
Spark Unlimited (Internship) 2013
Prop/Environment Artist
Containment Field (Internship) 2013
Prop/Environment Artist
EDUCATION
Art Institute of California – Los Angeles 2009 - 2012
B.S. in Computer Science
KEY SKILLS
- Understanding of high and low poly modeling, as well as modular asset creation
- Excellent UV mapping skills
- Texture creation, including diffuse, specular, normal, gloss, height, opacity and emissive maps, utilizing multiple programs including Photoshop, Zbrush, Substance Designer and Substance painter
- Material Construction to enhance 3d assets.
- Understanding of strong level design that strike the balance of gameplay friendly playable areas and visual appeal
- Use of lighting and post processing effects to tie together a scene and create mood
WORK EXPERIENCE
Gunfire Games 2015-
Environment Artist
- Working on unique asset creation, including low and high poly modeling; fully UV’ed and textured as well as modular asset sets
- Creating organic procedurally generated PBR materials
- Constructing, populating and testing levels to create visually interesting and gameplay functional environments
- Optimizing levels and streaming for smooth frame rate and bug-free performance
Bioware Austin 2014-2015
Environment Artist
- Worked on unique asset creation, including low and high poly modeling; fully UV’ed and textured
- Populated and set-dressed levels to create visually interesting and gameplay functional environments
- Optimized levels and streaming for smooth frame rate and bug-free performance
Edge of Reality 2013
Level Artist
- Worked on unique asset creation, including low and high poly modeling; fully UV’ed and textured
- Built levels from gray box phase to completion with modeling, asset placement and lighting, creating visually interesting and gameplay functional environments
- Optimized levels and streaming for smooth frame rate and bug-free performance
Spark Unlimited (Internship) 2013
Prop/Environment Artist
- Worked on unique asset creation, including low poly models with hand painted textures
- Optimized levels and streaming for smooth frame rate and bug-free performance
- Built levels from gray box phase to completion with modeling, asset placement and lighting, creating visually interesting and gameplay functional environments
Containment Field (Internship) 2013
Prop/Environment Artist
- Worked on unique asset creation, including low and high poly models, fully textured
- Cleaned up existing models’ topologies and UVs
EDUCATION
Art Institute of California – Los Angeles 2009 - 2012
B.S. in Computer Science