Graziano Mastronardi - Environment Artist
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Graziano Mastronardi
Austin, TX
GMastronardi3d@gmail.com
Download my Resume Here!
I am a passionate and committed 3D artist, always looking to grow and improve technically and creatively, so I may deliver outstanding experiences in 3D.

KEY SKILLS
  • Understanding of high and low poly modeling, as well as modular asset creation
  • Excellent UV mapping skills
  • Texture creation, including diffuse, specular, normal, gloss, height, opacity and emissive maps, utilizing multiple programs including Photoshop, Zbrush, Substance Designer and Substance painter
  • Material Construction to enhance 3d assets.
  • ​Understanding of strong level design that strike the balance of gameplay friendly playable areas and visual appeal
  • Use of lighting and post processing effects to tie together a scene and create mood


WORK EXPERIENCE
Gunfire Games 2015-
Environment Artist
  • Working on unique asset creation, including low and high poly modeling; fully UV’ed and textured as well as modular asset sets
  • Creating organic procedurally generated PBR materials
  • Constructing, populating and testing levels to create visually interesting and gameplay functional environments
  • Optimizing levels and streaming for smooth frame rate and bug-free performance

Bioware Austin 2014-2015
Environment Artist
  • Worked on unique asset creation, including low and high poly modeling; fully UV’ed and textured
  • Populated and set-dressed levels to create visually interesting and gameplay functional environments
  • Optimized levels and streaming for smooth frame rate and bug-free performance

Edge of Reality 2013
Level Artist
  • Worked on unique asset creation, including low and high poly modeling; fully UV’ed and textured
  • Built levels from gray box phase to completion with modeling, asset placement and lighting, creating visually interesting and gameplay functional environments
  • Optimized levels and streaming for smooth frame rate and bug-free performance

Spark Unlimited (Internship) 2013
Prop/Environment Artist
  • Worked on unique asset creation, including low poly models with hand painted textures
  • Optimized levels and streaming for smooth frame rate and bug-free performance
  • Built levels from gray box phase to completion with modeling, asset placement and lighting, creating visually interesting and gameplay functional environments

Containment Field (Internship) 2013
Prop/Environment Artist
  • Worked on unique asset creation, including low and high poly models, fully textured
  • Cleaned up existing models’ topologies and UVs

EDUCATION
Art Institute of California – Los Angeles 2009 - 2012

B.S. in Computer Science

    You can also reach me via email here!

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