Ruined Chapel
This piece was intended to be a small diorama where I can have a little fun exercising some stone and rock sculpting, as well as take a stab at creating foliage completely within the confines of substance designer. All the foliage was painted in with the foliage tool in Unreal save for the ivy and flowers growing along the castle walls. That was handplaced. By far the most fun part was experimenting with procedural texturing to create convincing organic textures. Continuing to become proficient in this skillset is something I'm really strive to do.
This piece was intended to be a small diorama where I can have a little fun exercising some stone and rock sculpting, as well as take a stab at creating foliage completely within the confines of substance designer. All the foliage was painted in with the foliage tool in Unreal save for the ivy and flowers growing along the castle walls. That was handplaced. By far the most fun part was experimenting with procedural texturing to create convincing organic textures. Continuing to become proficient in this skillset is something I'm really strive to do.